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Sorcery! Parts 1 And 2 For Mac



Sorcery!
Developer(s)Inkle
Platform(s)iOS, Android, Microsoft Windows, OS X
ReleaseMay 2, 2013 - September 22, 2016

https://cadiftaria.tistory.com/2. Sorcery! is a series of text/graphic adventure video games developed by Inkle for iOS, Android, and Steam having been first released on May 2, 2013. The games are based on Steve Jackson'sSorcery!gamebook novels: a four-part spin-off series of the larger Fighting Fantasy series.

Gameplay[edit]

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The games are text-based fantasy quests based on Steve Jackson's choose-your-own-adventure novels, and incorporate visual and interactive elements not present in the gamebooks.[1][2] They also contain expanded content vis-à-vis the original gamebooks - the first entry, The Shamutanti Hills, featuring the fewest such expansions; the last The Crown of Kings, the most. Additions include a different combat mechanic that includes turn-by-turn energy, the inclusion of your spirit animal, and spelling out names of spells from a star sky.[3] The third entry, The Seven Serpents, significantly expands the adventure by adding a whole new layer where the map is explored in two intertwined time lines.[citation needed]

Release[edit]

The first entry Sorcery!: The Shamutanti Hills was released by Inkle in May 2013 on the iOS App Store[4] and was a 'Game of the Year' finalist for TouchArcade,[5]Mashable,[6] and Gamezebo.[7] The subsequent iOS releases were Sorcery! 2: Kharé - The Cityport of Traps in October 2013, Sorcery! 3: The Seven Serpents in April 2015, and Sorcery! 4: The Crown of Kings in September 2016.

The Shamutanti Hills was released on Android on March 12, 2014.[8]Khare: The Cityport of Traps was released in 2014, The Seven Serpents was released in 2015, and The Crown of Kings released in 2016.

The first and second parts of Sorcery! were released as a single volume onto PC and Mac through Steam in February 2016.[9]Sorcery! 3 and Sorcery! 4 were released in April and September 2016 respectively.[10]

Critical reception[edit]

Sorcery![edit]

Reception
Aggregate score
AggregatorScore
MetacriticiOS: 85/100[11]
PC: 69/100[12]
Review score
PublicationScore
TouchArcadeiOS: [13]

The game's innovative style of gameplay was lauded upon launch from outlets such as Hardcore Gamer, writing: 'Sorcery! is one of the best games that this reviewer has played on the iPhone and iPad, offering a plethora of options and an excellent story.'[14]IGN gave similar praise, adding: 'Sorcery! relies on the often-ignored power of strong writing, and it’s better for doing so.'[15] It has a Metacritic score of 85 out of 100 based on 13 critic reviews.[11]

Sorcery! 2[edit]

Reception
Aggregate score
AggregatorScore
MetacriticiOS: 88/100[16]
PC: 69/100[12]
Review score
PublicationScore
TouchArcadeiOS: [17]

The series's second entry had a noticeably similar aesthetic to the first, with Slide to Play mentioning how 'Sorcery! 2 isn’t doing much different',[18] and MacLife making it a point to say 'Sorcery 2 continues the adventure with very little iteration, but it’s built on a strong foundation that remains charming.'[19] Other critics agreed noted that the game was still different enough to be worth it to returning fans, with 148Apps's review reading: 'Building upon the success of its predecessor, Sorcery! 2 is a gripping and well told story of intrigue and adventure, amongst some great game features.'[20] It has a Metacritic score of 88 out of 100 based on 10 critic reviews.[16]

Sorcery! 3[edit]

Reception
Aggregate score
AggregatorScore
MetacriticiOS: 90/100[21]
Review score
PublicationScore
TouchArcadeiOS: [22]

After a longer break in between entries, the series's third game is perhaps best summarized with TouchArcade's review: 'Sorcery! 3 is easily the biggest and most robust gamebook inkle has produced to date. It offers all of the strengths of the previous chapters and builds a ton of improvements on top of them .. it's hard to imagine how they're going to top this for the concluding chapter, but I guess we'll find out whenever it's ready.'[22] Gamezebo once more had praise for the Sorcery! series, remarking that 'this is once again a seminal moment in interactive fiction.'[23] It has a Metacritic score of 90 out of 100 based on 10 critic reviews.[21]

Sorcery! 4[edit]

Reception
Aggregate score
AggregatorScore
MetacriticiOS: 89/100[24]
Review score
PublicationScore
TouchArcadeiOS: [25]

Upon release of what is thus far the series's concluding entry, critics still found Sorcery! 4 iterative and fresh with Rock, Paper, Shotgun calling it 'utterly fantastic' and 'a towering triumph'.[26] Richard Cobbet characterized the game in the same light, proclaiming Sorcery! 4 to be 'easily the most crazily advanced, ambitious CYOA ever put to page or screen'.[27] It has a Metacritic score of 89 out of 100 based on 7 critic reviews.[24]

References[edit]

  1. ^'Sorcery!'. Inkle Studios. Retrieved 7 October 2014.
  2. ^'Sorcery! Review'. IGN. Retrieved 7 October 2014.
  3. ^'Inkle's iOS Adaptation of Steve Jackson's Sorcery! Gamebook Is Something Magical - AppAddict.netAppAddict.net'. appaddict.net.
  4. ^'Sorcery! - InkeStudios game page'. inkestudios.com. Retrieved 2015-05-10.
  5. ^Nelson, Jared (2013-12-25). 'Best iPhone and iPad Games of 2013'. TouchArcade. Retrieved 2015-05-10.
  6. ^'Mashable -The 10 Best Mobile Games of 2013'. Retrieved 2015-05-10.
  7. ^'Gamezebo - The Best Games of 2013'. Retrieved 2015-05-10.
  8. ^'inkle blog - Sorcery on Android!'. www.inklestudios.com.
  9. ^'inkle blog - Inklecast Celebrates Sorcery!'. www.inklestudios.com.
  10. ^'inkle blog - Sorcery! 3 comes to PC/Mac on April 5th!'. www.inklestudios.com.
  11. ^ ab'Sorcery! for iPhone/iPad Reviews'. Metacritic. CBS Interactive. Retrieved 2018-07-05.
  12. ^ ab'Sorcery! Parts 1 and 2 for PC Reviews'. Metacritic. CBS Interactive. Retrieved 2018-07-05.
  13. ^Campbell, Nissa (2013-05-13). ''Sorcery!' Review – Inkle's Gamebook Gets It Right'. TouchArcade. Retrieved 2018-07-05.
  14. ^'Review: Sorcery! - Hardcore Gamer'. 9 May 2013.
  15. ^Albert, Brian (10 May 2013). 'Sorcery! Review'.
  16. ^ ab'Sorcery! 2 for iPhone/iPad Reviews'. Metacritic. CBS Interactive. Retrieved 2018-07-05.
  17. ^Musgrave, Shaun (2013-12-13). ''Sorcery! 2' Review – Continue The Adventure In This Bigger And Better Chapter'. TouchArcade. Retrieved 2018-07-05.
  18. ^'Sorcery 2! Review - Slide to Play'. 11 November 2013.
  19. ^'Mac-Life'. www.maclife.com.
  20. ^'Sorcery! 2 Review - 148Apps'. www.148apps.com.
  21. ^ ab'Sorcery! 3 for iPhone/iPad Reviews'. Metacritic. CBS Interactive. Retrieved 2018-07-05.
  22. ^ abMusgrave, Shaun (2015-04-22). ''Sorcery! 3' Review – Live The Mongoose Life In This Amazing Adventure'. TouchArcade. Retrieved 2016-09-04.
  23. ^http://www.gamezebo.com/author/spanner-spencer, Spanner Spencer (2015-05-07). 'Sorcery! 3 Review: A Superbly Serpentine Path'. Gamezebo. Retrieved 2016-09-04.
  24. ^ ab'Sorcery! 4 for iPhone/iPad Reviews'. Metacritic. CBS Interactive. Retrieved 2018-07-05.
  25. ^Musgrave, Shaun (2016-09-22). ''Sorcery! 4' Review – The End of an Incredible Journey'. TouchArcade. Retrieved 2018-07-05.
  26. ^'Wot I Think: Sorcery! Part 4'.
  27. ^'The RPG Scrollbars: Avoiding Adventures In Sorcery!'.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Sorcery!_(video_game)&oldid=984753561'

Sorcery Parts 1 And 2 For Macular Degeneration

Press contact: Emily Morganti - [email protected]

Press pages

official site: inklestudios.com/sorcery

platforms: iOS, Android, PC and Mac.

released: April 2013 (Part 1), November 2013 (Part 2), April 2015 (Part 3). September 2016 (Part 4).

original gamebook: Steve Jackson

writing: Jon Ingold, Graham Robertson

design: Jon Ingold and Joseph Humfrey Ween full discography torrent.

art and code: Joseph Humfrey

cartography: Mike Schley

character art: Eddie Shaarm

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3d modelling: Ara Carrasco

android and desktop editions: Iain Merrick

music: Laurence Chapman and Dave Wise

Fighting Fantasy: created by Steve Jackson and Ian Livingstone

Overview

An epic adventure through a land of monsters, traps and magic.

Sorcery parts 1 and 2 for macs

In 1983, Steve Jackson’s epic gamebook series Sorcery! gave people a brand new way to experience an epic fantasy adventure.

Now, thirty years on, inkle, the master storytellers behind the groundbreaking narrative game 80 Days, have brought the adventure up to date in an unparalleled adaptation.

Spanning four interconnected games, players weave their own unique tale of adventure, daring, luck and cunning from a million words of dynamic content and tens of thousands of decisions.

Each part can be played separately, or strung together, with consequences of decisions that span the whole series.

IGN called the game “a prime example of what can happen when traditional storytelling gets along with contemporary game design”.

Download links

  • Sorcery! Part 1: iOS App Store, Google Play, Amazon App Store, Parts 1 & 2 on Steam
  • Sorcery! Part 2: iOS App Store, Google Play, Amazon App Store, Parts 1 & 2 on Steam
  • Sorcery! Part 3: iOS App Store, Google Play, Amazon App Store, Steam
  • Sorcery! Part 4: iOS App Store, Google Play, Steam

Latest News

September 22nd, 2016

  • The epic conclusion of the Sorcery! series now available. Part 4 released for desktop and mobile simultaneously: Download links: iOS App Store, Google Play, Steam.

April 5th, 2016

  • Part 3 of the Sorcery! saga released for PC and Mac, bringing desktop players up to date, ready for a cross-platform release of the final chapter later this year.

January 14th, 2016

  • The first two chapters are set to release for PC and Mac on February 2nd as a single game, with Part 3 set to follow soon after and Part 4 currently in development.

January 11th, 2016

  • Rock, Paper, Shotgun talk to Joe and Jon about the development of Sorcery!, and the journey from gamebook to open world interactive adventure

Screenshots – Sorcery! Part 4

Mobile

Desktop

Screenshots – Sorcery! Part 3

Mobile

Desktop

Screenshots – Sorcery! Parts 1 and 2 (desktop)

Screenshots – Sorcery! Part 2 (mobile)

Promotional images

General Banner

Download image

Trailers

Sorcery! Part 4 Trailer

Sorcery! Part 4: The Story So Far Trailer

Sorcery! Part 3 Trailer

Sorcery! Parts 1 and 2 for PC & Mac

From the press

Sorcery Parts 1 And 2 For Macbook Pro

  • “a prime example of what can happen when traditional storytelling gets along with contemporary game design” -- IGN
  • “Inkle's adaptation of Sorcery! takes the genre [of interactive fiction] to a whole new level” -- Kotaku
  • 'An utter essential.' -- Games Master UK, Aug 2013
  • 'Sorcery! is one of the best games that this reviewer has played on the iPhone and iPad, offering a plethora of options and an excellent story.' -- Hardcore Gamer
  • “You should choose to own this adventure.” -- Eurogamer
  • 'By wrapping classical adventure writing in a thoroughly modern play experience, inkle has turned Sorcery! into a great testament to the power and place of text in gaming's canon.' -- Destructoid
  • 'Sorcery! pulls off that most impressive trick, working as both a nostalgia trip and a modern series.' -- Rock, Paper, Shotgun
  • 'The stories themselves are great, the interaction with the game map and combat scenarios are super cool, and the magic system just elevates this game to a whole new level.' -- Touch Arcade
  • 'If you have any kind of interest at all in fantasy fiction or role-playing games, you simply must play Steve Jackson's Sorcery! It really is just that good.' -- Gamezebo